Prototype
A prototype is an interactive version of a design used to show behavior, not only appearance.
Useful For
- scroll behavior
- transitions
- micro interactions
- fixed and flexible elements
- flow testing
- stakeholder explanation
- usability testing
Why It Matters
Static screens can hide important design behavior.
In Elisabetta’s lesson, prototyping is important because movement, scrolling, and interaction can change how a stakeholder understands the design.
Prototype Fidelity
| Fidelity | Use |
|---|---|
| low fidelity | test structure and flow |
| mid fidelity | test interaction and hierarchy |
| high fidelity | explain final behavior and polish |